Motocross Terminology and Glossary
Educational Resources > Motocross Terminology and Glossary
Every Motocross Term and Phrase You'll Need to Know
Motocross is a high-adrenaline sport that combines speed, skill, and grit on off-road motorcycles on rugged dirt tracks filled with jumps, sharp turns, and unpredictable terrain. Riders compete in a variety of formats, ranging from tightly packed stadium races to wide-open natural courses, but in every event, balance, control, and quick decision-making are just as important as raw power. Understanding the unique language of the motocross world can help you to gain a deeper appreciation for the sport and better follow the action.
24-Hour Race: A full-day motocross race, often completed by a team of riders taking turns throughout the 24 hours
50/50: A rough landing where the front wheel hits the top of the landing and the rear hits the front edge, causing the bike to slam down hard
Aftermarket Parts: Non-OEM parts made by third-party manufacturers, used to customize or improve the performance of a bike
Air Spring: A suspension system that relies on compressed air to absorb impacts instead of using metal coils
Airtime: The amount of time a rider stays in the air after taking off from a jump
AMA: American Motorcyclist Association, which regulates and sanctions motocross events across the United States
Amateurs: Riders who are not professionals
Arm Pump: A condition where tight forearm muscles from gripping the handlebars reduce blood flow and limit control
Attack Position: A balanced, forward-leaning riding posture with bent knees and elbows for maximum stability and reaction time
Baby Head Rocks: Small, loose, round rocks that create unstable and difficult terrain for riders
Back-Marker: A rider running at the rear of the race, typically being lapped by faster competitors
Backside: The sloped part of a jump meant for landing; landing cleanly on the backside helps preserve speed
Back Slapper: When the seat kicks up and hits the rider's rear, usually due to a poorly controlled jump
Bailed: Jumped off the bike mid-air or during a crash to avoid serious injury
Bar-Hop: A freestyle trick where the rider kicks their legs over the handlebars while keeping hands on the grips
Barkbusters: Guards mounted on the handlebars to protect a rider's hands from brush and impact
Berm: A curved, banked turn built from packed dirt that helps riders maintain speed through corners
Bladder: A soft water container in a rider's hydration pack, drinkable via a connected tube
Bling: Fancy or shiny bike parts added more for appearance than function
Blitz: To charge aggressively through a whoop section by skimming across the tops without dropping into the gaps
Block Pass: A strategic move in corners where a rider cuts inside another, forcing them to slow down or adjust their line
Blown Out: When a corner or berm has been heavily worn or eroded from repeated use, losing its original shape
Blue Groove: A hard, polished line of clay on a track that has become slick and almost shiny from constant use
BMX: Bicycle motocross, a style of bike racing on dirt tracks with jumps and berms that uses 20-inch-wheeled bikes
Bolt-On Grips: Handlebar grips secured with clamps or bolts instead of glue or friction
Booter: A steep jump designed to launch a rider high or far into the air
Bottom Out: When the suspension fully compresses on impact, often accompanied by a harsh metallic sound
Braaap: A slang term mimicking the sound of a two-stroke engine, often used to express enthusiasm for riding fast
Brain Bucket: Slang for a helmet
Brake Check: When a leading rider taps the brakes to disrupt the momentum of a rider behind them
Brake Dive: The forward dipping motion of a bike's front end when braking hard
Brake Slide: Sliding the rear tire by locking the brake while entering a turn
Braking Bumps: Small ridges or bumps near corners, formed by repeated hard braking in the same spot
Came Up Short: Failed to clear a jump and landed on the front edge of the landing zone
Can Can: A freestyle trick where the rider kicks one leg over the fuel tank and then returns it before landing
Carve: Turning aggressively through a corner while holding grip and speed
Case: To land with the front wheel on the jump's backside and the rear wheel on the front of the landing, bottoming out
CC: Cubic centimeters, the unit of measurement for the engine displacement or size of the motor
Chunder: Loose, rough, broken-up terrain that is hard to ride through smoothly
Clapped Out: A bike that's old, poorly maintained, and generally past its prime
Class: A grouping of racers based on age, experience, or bike size
Clean: Completing a section of the track smoothly and without error
Clicker: A trick where the bike is turned flat in the air, often for style during a jump
Cockpit: The area where the rider sits and controls the bike, between the bars and seat
Coil Spring: A suspension component made of metal that compresses to absorb impact
Compression Damping: Controls how fast the suspension compresses under force, affecting how the bike handles bumps and landings
Concrete Start: A starting pad made of concrete rather than dirt, changing traction at the launch
Corrugations: Washboard-like ridges in dirt roads or trails caused by repeated use or heavy vehicles
Countersteering: Turning slightly opposite of your intended direction to initiate a lean into the turn
Crossrut: When the front and rear wheels follow different ruts, often causing instability
Cruiser: A rider who tends to sit too much and doesn't engage actively with the terrain
Damper: A suspension component that controls how fast oil moves inside the fork or shock, regulating movement
Dialed In: A bike that's perfectly set up for the rider and track conditions
Ditch Humper: A beat-up or budget dirt bike used for casual trail or ditch riding
DNF: Did not finish the event
DNS: Did not start the event
Double Jump: Two jumps placed so the rider launches from the first and clears the gap to the second
Doubletrack: Two parallel trails, often wide enough for vehicles like ATVs
Downshift: Changing to a lower gear to increase power and control
Dragon Back: A jump section with multiple small hills resembling the spine of a dragon
Drift: Sliding the bike sideways through a turn when traction is broken
Dropping In: Entering a steep downhill, jump, or drop with commitment
DSQ: Disqualified
Eat It: Slang for crashing, usually in a dramatic or painful way
Endo: A crash where the rider flips forward over the handlebars
Enduro: A form of off-road racing focused on long-distance endurance and rugged terrain
Face: The front side of a jump that a rider launches from
Face Plant: Landing face-first in a crash
FIM: Fédération Internationale de Motocyclisme, the global governing body for motorcycle racing
Finesse: Riding smoothly and with control, allowing the bike to work effectively with the terrain
Flat Landed: Landing a jump on flat ground instead of the sloped landing, resulting in a hard impact
Flow: Maintaining smooth, uninterrupted movement through a course
Freestyle: A judged competition where riders perform tricks in the air for style points
Frontside: The surface of a jump that faces the rider as they approach
Gap: The horizontal distance between two jumps that a rider must clear
Goon Riding: Riding in a deliberately awkward or exaggerated way for fun or humor
Gnar: Short for "gnarly," referring to extremely difficult or rough terrain
Graphics: Stickers and decals on the bike's plastic components for branding or style
Grind: Working hard over time, either in training or during a long ride
G-Out: When the bike's suspension compresses fully due to a quick change in terrain and g-forces
Hardpack: A track surface made of compacted dirt or clay, often slick and fast
High Side: A crash that occurs when the rear wheel regains traction abruptly, throwing the rider over the bike
Hip Jump: A jump where the landing is set at an angle to the takeoff, requiring a turn in midair
Holeshot: Reaching the first corner of the race ahead of all other riders after the start gate drops
Hoon Rider: An irresponsible rider who rides illegally or dangerously in public areas
Huck-a-Buck: When the rear of the bike bounces uncontrollably, often in whoops, making it feel like a rodeo ride
In the Weeds: Going off the track and into rough or grassy terrain
Involuntary Dismount: A humorous way of describing a crash where the rider is thrown from the bike
Kicker: A jump designed to launch the rider sharply into the air, often more vertical than long
Kickout: Swinging the rear of the bike sideways, often for style or control
Knobbly: Refers to the thick-treaded tires used for off-road traction
Lap: One full circuit around the motocross track
Lapper: A slower rider who has been overtaken by the race leaders
LCQ: Last chance qualifier, a final opportunity for unqualified riders to advance to the main event
Le Mans Start: A race start where riders run to their bikes before taking off
Lid: A slang term for helmet
Line: The path a rider chooses to take through a section of the track
Lip: The edge or tip of a jump's takeoff area
Loam: Soft, aerated dirt, ideal for riding due to its grip and cushion
Loopout: An out-of-control wheelie where the bike flips backward and throws the rider off
Loose Over Hardpack: Dust or sand covering a hard surface, creating very slippery riding conditions
Meerkat: A rider who rides standing up too tall and stiffly, like a meerkat on lookout
Monkey Butt: Irritation or rash on a rider's backside after long periods of rough riding
Moto: A single race in a motocross event, or slang for a motocross bike
Mud Diving: Falling face-first into mud, often from sudden stops or slips
MX: Short for motocross
MXGP: The premier motocross championship series run internationally
Nac Nac: A freestyle trick where both legs swing to one side of the bike mid-jump
Nose Heavy: When the front of the bike dips too far during a jump, risking a crash
OEM: Original equipment manufacturer, the company that made a bike and its original parts
On the Pipe: When a two-stroke engine is running at optimal RPM for power output
Off: A fall or crash, often used casually
Off-Camber: A turn or slope that leans away from the direction of the curve, reducing traction
Open Face Helmet: A helmet that doesn't have a chin guard, exposing the rider's face
OTB: Over the bars, when the rider is thrown forward off the bike
Overcook: Entering a turn or jump too fast, usually resulting in an error or crash
Packing: Slang for crashing hard
Panic Rev: Revving the throttle in midair to bring the front wheel up before landing
Peewee: A small dirt bike, typically 50cc, often used for young beginners
Pile Up: A multi-rider crash where bikes and riders end up on top of each other
Pinned: Riding with the throttle fully open
Pit Board: A sign held by pit crew showing lap times or instructions to a rider mid-race
Pits: The area where teams park and prepare bikes and gear during a race
Plastics: The plastic body parts of a bike, including fenders and side panels
Plastic Princess: A rider who refuses to get dirt or scratches on their bike or gear
Power: The engine's ability to accelerate and generate speed
Power Shift: Changing gears without using the clutch, usually to shift faster
Power Slide: Sliding the rear wheel during acceleration, often for cornering control
Practice: Time allocated for riders to familiarize themselves with the track before a race
Pre-Jump: Leaving a jump early, before the top, to reduce height and gain time
Preload: Setting up the suspension with a preset amount of compression before riding
Prerace Routine: A set of physical and mental preparations a rider does before the race begins
Program: The schedule of events or races during a motocross day
PSI: Pounds per square inch, used to measure tire pressure
Quad: A jump made up of four peaks, usually more difficult and longer than a triple
Rag Doll: A crash where the rider gets thrown and tumbled like a lifeless doll
Rail: To ride through a corner smoothly and aggressively, maintaining traction and flow
Rebound: The rate at which suspension returns to its normal position after compressing
Rear Wheel Drift: Letting the back wheel slide sideways while maintaining forward control
Rhythm Section: A sequence of jumps that requires timing and technique to get through efficiently
Riders Meeting: A mandatory pre-race gathering where riders receive important info and updates
Riding Gear: The protective clothing and equipment worn by motocross riders
Rip: To ride fast and with confidence
Ritchie Rich: A rider with all the newest and most expensive gear, often replaced frequently
Rodeo: Riding through rocky or unpredictable terrain where the bike bucks around like a bull
Roller: A rounded mound that can be jumped or rolled over
Roll Offs: A system on goggles where film can be advanced for a fresh view in muddy conditions
Roost: Dirt and debris sprayed up by a spinning rear tire, often hitting nearby riders
RPM: Revolutions per minute, the number of times the engine's crankshaft spins each minute
Sandbagger: A rider who competes in a lower skill class to gain an advantage unfairly
Sand pit: A sandy section of a track that reduces traction and demands different technique
Sag: The amount the suspension compresses under the rider's weight
Schrader Valve: The standard valve stem used on most motocross tires for air inflation
Scramble: A type of off-road motorcycle race across varied terrain, often less structured than MX
Scrub: A technique used to stay low while jumping to reduce airtime and increase speed
Seat Bounce: Jumping technique that involves sitting to compress the suspension and launch off a jump
Send It: To attempt something big or risky without hesitation
Shock: The rear suspension component that absorbs impacts
Short Shift: Changing to a higher gear earlier than usual to smooth out power delivery
Shred: To ride fast and skillfully, often with style
Side Grass: Tall grass off the side of trails, often hiding rocks or hazards
Singletrack: A narrow trail that only fits one bike at a time
Six-Pack: A series of three double jumps in a row
Skim: To ride across the tops of whoops quickly without dropping into them
Slip the Clutch: Feather the clutch to manage power delivery smoothly
Soil Sample: Face-planting into the ground and getting a mouthful of dirt
Spode: An unskilled rider who doesn't realize how bad they are
Square Off: Taking a tight inside turn by braking hard and cutting back under another rider
Squid: A rider with poor form, usually a beginner
Squirrely: When the bike feels loose or unstable under you
Stacking: Crashing, especially when more than one rider is involved
Startgate: The metal barrier that drops to begin a motocross race
Step Down: A jump where the landing is lower than the takeoff
Step Up: A jump where the landing is higher than the takeoff
Stoked: Very excited
Stoppie: Lifting the rear wheel by braking hard with the front brake
Stuff, Stuffed: A forceful block pass that makes contact and disrupts another rider
Supermini: A class for advanced youth riders on high-performance minibikes
Suspension: The system of springs and shocks that smooths out the ride and handles bumps
Swap: When the rear end of the bike fishtails side to side uncontrollably
SX: Short for supercross, an indoor motocross racing discipline
Tabletop: A jump with a flat top that can be jumped across or rolled over
Tacky: Describes dirt with perfect moisture, sticky and full of traction
Tearoffs: Thin sheets on goggles that can be removed for a clear view during muddy rides
Technical Briefing: A rider meeting before racing begins to go over safety and track details
Triple: A jump that includes three mounds, often cleared in one leap
Turn it Over: Starting a dirt bike by kicking or cranking the engine
Two-Wheel Drift: When both wheels slide slightly while still under control, usually in a corner
Upshift: Shifting into a higher gear
Washboard: A row of evenly spaced bumps that shake the bike violently
Wash Out: Losing front-wheel traction and sliding out in a turn
Weekend Warrior: Someone who only rides on weekends but rides hard and regularly
WFO: Wide freaking open, holding the throttle completely open
Wheel Tap: Touching a jump or bump with a wheel to reset suspension and keep momentum
Whip: A stylish jump maneuver where the bike is turned sideways midair
Widowmaker: An obstacle on the trail that's dangerously difficult or unpredictable
Whiskey Throttle: When a rider panics and accidentally holds the throttle open, often leading to a crash
Whoops: A series of small, tightly spaced mounds that riders blitz through quickly
Wrenching: Doing mechanical work or repairs on the bike
Wringer: Putting a bike through tough riding conditions to test its performance
Yama-Thumb: A blister on the inside of the thumb caused by Yamaha's stock grips and bars
Yard Sale: A crash that leaves bike parts and gear scattered everywhere.
Additional Resources
- Getting Started Racing Motocross
- Motocross Track Rules and Etiquette
- Essential Motocross Riding Techniques
- Buy Event Tickets Online
- Dirt Bike Language: Lingo to Know
- A Guide to Biker Slang
- Motocross Tickets
- Motocross Terms You'll Hear at the Track
- Top Six Dirt Bike Riding Etiquette Tips
- Beginner Guide to Motocross
- Monster Jam Tickets
- The Mental Demands of Professional Motocross
- AMA Pro Motocross Racing Rulebook
- AMA Monster Energy Supercross Tickets
- Guide to Getting Started in Motocross